This is perfect for any newcomers who may feel a little intimidated by the game's harsh difficulty. This enables movement speed to be decreased, giving the player much more time to react to the obstacles ahead. We had to tweak the control scheme as the main commands mapped to L and R felt a little unnatural and caused discomfort after short periods.Īs we stated earlier, the Switch version comes with an all-new Shield Mode. ![]() Some of the explosion sounds did sound a little muddy though, which did start to grind on us as death is such a prominent part of the experience. On the Switch it looked great in both docked and handheld mode and during our four-hour playthrough, we never ran (gunned or jumped) into any performance issues. It would had been great if the atomiks worked to unlock some exclusive bonus stages or even some concept artwork.Ītomik's striking neon colour palate and pulsating electronic soundtrack catapulted us into a state of bliss. Their shortcoming is that besides receiving a higher completion rating you receive nothing in return for your hard work. This provides an extra dash of challenge for more seasoned players and boosts replayability as it presents an objective beyond just making it from A to B. Atomiks are the title's only form of collectible and are usually found in much harder to reach places, requiring some trial and error to collect. Illuminating your path are green orbs known as atomiks which are required to grant access to the three alien planets. Luckily for those who, like us, have 1,344 deaths on record, it doesn't take too long after failure until you're back into the action. Each level (depending on difficulty) will take you around 10-30 seconds to complete but you'll likely spend much longer finding your path to safety. By pressing the L button, you can use your mini-gun to hoist yourself into the air and the R button is used to clear oncoming traps and projectiles. With some unknown force propelling you forward you have all but two buttons to help you steer clear of the spikes, rotating saw blades, and homing missiles that line your path. Much of Atokmik's charm, just like the aforementioned Super Meat Boy, stems from its simplicity. ![]() But does the Switch version present its definitive version and does it warrant a second purchase for those already acquainted? Arriving on the Switch, it comes with an all-new Shield Mode and the 120 varied levels included provide quite the time-sink when on the go. First launched on Steam back in 2016, Atomik (or, as it was called then RunGunJumpGun) sees you command a mini-gun wielding spaceman through psychedelic levels brimming with deadly traps. ![]() Atomik: RunGunJumpGun ranks alongside Celeste and Super Meat Boy as one of the best tough-as-nails platformers on the Nintendo eShop.
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